Except it’s missing a few things: Like castles, kings, queens, knights, dragons, dwarves, wizards, fairies, magic.
And it has things it probably shouldn’t: flying dustpans, rubble, perpetual gloom, trailer parks, steam-powered kangaroos, talking viruses, towers that tumble down, reassemble themselves, and fall down again, exploding bowling balls, a carnivorous orphanage with teeth round the door, histrionic newspapers, enchanted mucus, the fires of devouring Time, the intrusions of pitiless Chance.
Can Waldo and Shaniqua Jones restore the amorphous nowhere — now called The Flattz — to its former glory as the Kingdom of Neverquaria.
Can they muddle through, help the extraordinarily hopeless-but-brilliant-but-really-hopeless rightful ruler of The Flattz form a loose coalition of whatnot-people to make life in a land of dreary murgic and drearier dying dreams marginally less crappy?
We’ll see how it goes. Most projects never get off the ground. I’ll probably never get anywhere with this one.